Hop to Life
Hop To Life is an intervention that promotes
This intervention was created in response to the insight that when given the opportunity, for example, taking the escalator versus the stairs, the majority of people will take the escalator. The opportunity then became the challenge, how might we encourage people to make incremental change towards a healthier and more active lifestyle?
The game is designed to get people moving and away from their devices. A feature that brings the game into the physical world is the ability to get bonus points by going to specific locations in your area. For
In collaboration with: Vidhi Goel, Elisa Werbler, Berk IIhan
Hop to life is a smartphone game which will encourage people to develop a healthier behavior
Our team found that a design opportunity that taking the escalator versus the stairs, the majority of people will take the escalator.
In the beginning, we want to add a project which can project some patterns let people can interact with them to encourage them to climb more stairs. But, it will lead to safe issue. Projection mapping
We also found that a lot of people will play candy crush in the subway. We don`t want to change this behavior, how might we follow the behavior that people love to play smart phone into our design?
Like a Tamagotchi game, this interactive game that uses your mobile devices to track your movement. Your character`s movement through the game are directly linked to your physical activity.

































