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Mission Control

For NYCxDesign 2014, our MFA Products of Design at the School of Visual Arts class presented MISSION CONTROL, a suite of interactions that explore how we come together to experience and share new design. The interventions turn common gestures of digital, social networking into analog artifacts and performances, critiquing our dependence on new technology and providing alternatives for timely communication and wayfinding. Through a playful series of dynamic, participatory installations, MissionCTRL celebrates the design community at large, and invites visitors to put away their devices and interact with each other in real life (IRL). The work comes out of a 10-week class called Design Performance taught by Sinclair Smith, which explores design exhibition beyond the pedestal, focusing in on interaction, participation, and staging new behaviors.

Mission CTRL is an exhibition featured May 16-19 at the 2014 NYCxDesign venue Wanted Design. The project was created as a collaboration between sixteen designers from the School of Visuals Arts' MFA in Products of Design course 'Design Performance,' taught by faculty member Sinclair Smith.

The project presents a suite of interactions that explore how we come together to experience and share new design. The interventions, re-imagine common gestures of digital, social networking as analog artifacts and performances, critiquing our dependence on new technology and providing alternatives for timely communication and wayfinding. 

Photos courtesy of Vidhi Goel.

#FAN

This was the exhibits physical like button. It took the form of an auction like paddle, that visitors would ideally hold up to the exhibitors to let them know that they are a fan. 

 

#POST

Here, seven roving vertical signs travel the vast expanse of the exhibition space, allowing visitors to “analog tweet” in real space and in real time. Messages can originate from the Mission CTRL booth or can spontaneously be created live on the fly. Students work with visitors to help them construct messages, engaging them in conversations around social media and point of view. 

 

Analog tweets range from shout-outs of great work, to messages back home, to news of after parties or lost items. #POST provides a large, low-tech, and mobile affordance to help people get their messages seen.affordance to help people get their messages seen.

#PRESS

#PRESS Press is a cart that allows the exhibition-goers to create statements with the deliberate and tedious experience of a letterpress. 
 

 

The messages created by the letterpress have the capability to be “launched” by any Post, by sliding it into the Post’s frame. 

#SNAP

#SNAP is a time-based analog tweet, taking its cues from self-destructing messages like the ones you’d find on services such as SnapChat. Here, visitors write messages on the boards and then hold them up for a limited time. 

 

Products of Design students use stopwatches to time the message for 20 seconds, at which point they are lowered and deleted. Here, messages tend to be more personal (and more risky!), where the temporality of the message influences its content.

#PORTAL

 This object/experience was developed from the desire to urge the exhibition-goers to clear their minds and be open to the experience of the exhibition. Design lovers go to many shows during design week and it can be quite draining.

 

#PORTAL is a door like frame and when a visitor walks through; Portal makes a “space-age” like sound that aims to surprise and rejuvenate the visitor. 


The Process